Redshift 1 Year
- Redshift individual includes: All Integration Plugins: Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender.
- Multiple Instances up to 8 GPUs+ Launch multiple instances of Redshift
Redshift - Basic Information
Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Out of core geometry and textures
Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
Redshift support OpenVDB rendering. Redshift lights can cast volumetric lighting around them.
Redshift 3.5.18 adds several input image adjustment features to the MatCap shader, the Distorter shader now supports 3D distortion from Maxon Noise and 2D distortion for bump maps, and Redshift CPU performance on systems with more than 12 CPU threads has been improved.
· The MatCap shader has received additional adjustment parameters allowing users to prepare beautiful illustrative renders from their own digital sketches. Ideal to quickly create simple, stylized renderings
· The Distorter node now supports 3D distortion using Maxon Noise. This means that Distortion is no longer limited to color texture inputs and 3D distortion of the popular Maxon Noise node and distortion of bump maps is now possible. Use both options independently to distort surface effects on a mesh without distorting any other shader parameters
· On systems running CPUs with 12 threads or more, render buckets will automatically run concurrently. This will improve performance and accelerate rendering on multi-core CPUs. As bucket splitting has no effect on CPUs with less than 12 threads, the feature will automatically turn off on these CPUs.
· Basic Jitter Node support was added to Redshift in Blender. Use the Jitter Node to quickly vary shader attributes across a large number of assets.